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rip last won the day on June 25
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This will not even cost bytes, Completely free. Enjoy! Requirements Python 3.12 NodeJS Getting Started Create folder for project. Open command prompt, cd to the directory. Save the bot.py file. Install dependencies. Run and enjoy! bot.py File import asyncio import random from pynode import Node node = Node() async def generate_bot(): try: mineflayer = node.require('mineflayer') pathfinder = node.require('mineflayer-pathfinder') baritone = node.require('mineflayer-baritone') pvp = node.require('mineflayer-pvp').plugin autoeat = node.require('mineflayer-auto-eat').plugin tool = node.require('mineflayer-tool').plugin collectblock = node.require('mineflayer-collectblock').plugin armor_manager = node.require('mineflayer-armor-manager').plugin autocraft = node.require('mineflayer-autocraft').plugin stateMachine = node.require('mineflayer-statemachine') web_inventory = node.require('mineflayer-web-inventory').plugin vec3 = node.require('vec3') minecraft_data = node.require('minecraft-data') recipe = node.require('prismarine-recipe') bot = mineflayer.createBot({ 'host': 'localhost', 'port': 25565, 'username': 'AutoMinecraft', 'version': '1.0.0', 'auth': 'microsoft', 'hideErrors': False, 'logErrors': True }) plugins = [ ('pathfinder', pathfinder.pathfinder), ('baritone', baritone), ('pvp', pvp), ('autoeat', autoeat), ('tool', tool), ('collectblock', collectblock), ('armorManager', armor_manager), ('autocraft', autocraft), ('webInventory', web_inventory) ] for name, plugin in plugins: try: bot.loadPlugin(plugin) print(f"Successfully loaded {name} plugin") except Exception as e: print(f"Error loading {name} plugin: {str(e)}") try: await asyncio.wait_for(node.call(bot, 'once', 'spawn'), timeout=30) print(f"Bot {await node.get(bot, 'username')} spawned at {await node.get(bot.entity, 'position')}") mc_data = minecraft_data(bot.version) movements = pathfinder.Movements(bot, mc_data) bot.pathfinder.setMovements(movements) bot.recipes = recipe(bot.version) bot.mcData = mc_data except asyncio.TimeoutError: print("Bot failed to spawn within 30 seconds") return except Exception as e: print(f"Error during initialization: {str(e)}") return if hasattr(bot, 'baritone'): await node.call(bot.baritone, 'setSettings', { 'allowBreak': True, 'allowPlace': True, 'allowSprint': True, 'allowParkour': True, 'allowInventory': True, 'allowDownwardTunneling': True, 'allowDiagonalAscend': True, 'avoidance': True, 'mineScanDroppedItems': True, 'buildIgnoreBlocks': ['chest', 'furnace', 'crafting_table'], 'itemSaver': lambda item: 'diamond' in item.name if item else False }) if hasattr(bot, 'autoEat'): bot.autoEat.options = { 'priority': 'foodPoints', 'startAt': 14, 'banning': False, 'eatingTimeout': 3, 'ignoreInventoryCheck': True } if hasattr(bot, 'armorManager'): bot.armorManager.setSettings({ 'prioritizeProtection': True, 'equipArmor': True, 'preferChestplate': True }) if hasattr(bot, 'collectBlock'): bot.collectBlock.chestLocations = [] bot.collectBlock.maxChestDistance = 16 bot.collectBlock.autoDeposit = True if hasattr(bot, 'webInventory'): bot.webInventory.startServer({ 'port': 3000, 'enableChests': True, 'enableFurnaces': True }) print(f"Inventory web interface at [Hidden Content]") if hasattr(stateMachine, 'createStateMachine'): states = { 'idle': { 'name': "Idle", 'enter': lambda: print("Entering idle state"), 'exit': lambda: print("Exiting idle state") }, 'mining': { 'name': "Mining", 'enter': lambda: print("Entering mining state"), 'exit': lambda: print("Exiting mining state") }, 'fighting': { 'name': "Fighting", 'enter': lambda: print("Entering fighting state"), 'exit': lambda: print("Exiting fighting state") }, 'crafting': { 'name': "Crafting", 'enter': lambda: print("Entering crafting state"), 'exit': lambda: print("Exiting crafting state") }, 'exploring': { 'name': "Exploring", 'enter': lambda: print("Entering exploring state"), 'exit': lambda: print("Exiting exploring state") } } transitions = [ { 'parent': 'idle', 'child': 'mining', 'shouldTransition': lambda: random.random() < 0.3, 'onTransition': lambda: print("Transitioning from idle to mining") }, { 'parent': 'idle', 'child': 'exploring', 'shouldTransition': lambda: random.random() < 0.3, 'onTransition': lambda: print("Transitioning from idle to exploring") }, { 'parent': '*', 'child': 'fighting', 'shouldTransition': lambda: len([e for e in bot.entities.values() if is_hostile_mob(e)]) > 0, 'onTransition': lambda: print("Transitioning to fighting due to hostile mob") }, { 'parent': 'fighting', 'child': 'idle', 'shouldTransition': lambda: len([e for e in bot.entities.values() if is_hostile_mob(e)]) == 0, 'onTransition': lambda: print("Transitioning back to idle after combat") } ] bot.stateMachine = stateMachine.createStateMachine(bot, states, transitions) bot.stateMachine.start() else: print("State machine plugin not properly initialized") async def safe_chat_handler(username, message, *args): try: if username != await node.get(bot, 'username'): await handle_chat(bot, username, message) except Exception as e: print(f"Error in chat handler: {str(e)}") await node.call(bot, 'on', 'chat', safe_chat_handler) await node.call(bot, 'on', 'health', lambda: ( on_low_health(bot) if bot.health < 10 else None )) await node.call(bot, 'on', 'death', lambda: ( print("Bot died! Respawning..."), bot.stateMachine.setState('idle') if hasattr(bot, 'stateMachine') else None )) await node.call(bot, 'on', 'error', lambda err: print(f"Bot error: {str(err)}")) await node.call(bot, 'on', 'kicked', lambda reason: print(f"Bot kicked: {reason}")) await node.call(bot, 'on', 'end', lambda: print("Bot disconnected")) async def bot_routine(): print("Starting ultimate bot routine...") try: await initialize_bot(bot) while True: try: if hasattr(bot, 'stateMachine'): current_state = await node.get(bot.stateMachine, 'currentState') state_name = current_state.get('name', 'unknown') print(f"Current state: {state_name}") if state_name == 'idle': await idle_state(bot) elif state_name == 'mining': await mining_state(bot) elif state_name == 'fighting': await fighting_state(bot) elif state_name == 'crafting': await crafting_state(bot) elif state_name == 'exploring': await exploring_state(bot) else: print("State machine not available, using fallback behavior") await fallback_behavior(bot) await asyncio.sleep(1) except Exception as e: print(f"Error in bot routine: {str(e)}") await asyncio.sleep(5) except Exception as e: print(f"Fatal error in bot routine: {str(e)}") asyncio.create_task(bot_routine()) except Exception as e: print(f"Failed to create bot: {str(e)}") async def has_materials_for(bot, item_name): """Verify exact recipe requirements with proper material checking""" try: if not hasattr(bot, 'recipes') or not hasattr(bot, 'inventory'): return False recipes = await node.call(bot.recipes, 'all', item_name) if not recipes: print(f"No recipes found for {item_name}") return False inventory_items = await node.get(bot.inventory, 'items') inventory_counts = {} for item in inventory_items: name = item.name.split(':')[-1] inventory_counts[name] = inventory_counts.get(name, 0) + item.count print(f"Checking recipes for {item_name}. Inventory: {inventory_counts}") for rec in recipes: try: satisfied = True recipe = await node.get(rec, 'delta') for ingredient in recipe: ing_name = ingredient.split(':')[-1] required = recipe[ingredient] if inventory_counts.get(ing_name, 0) < abs(required): satisfied = False break if satisfied: print(f"Found valid recipe for {item_name}") return True except Exception as e: print(f"Error checking recipe: {str(e)}") continue print(f"No valid recipes found for {item_name}") return False except Exception as e: print(f"Error in has_materials_for: {str(e)}") return False async def initialize_bot(bot): """Initial setup sequence for the bot""" try: print("Initializing bot...") await gather_initial_equipment(bot) await build_shelter(bot) await setup_storage(bot) if hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'idle') print("Initialization complete") except Exception as e: print(f"Initialization error: {str(e)}") async def gather_initial_equipment(bot): """Collect initial resources and craft basic tools""" try: print("Gathering initial equipment...") if hasattr(bot, 'collectBlock'): await node.call(bot.collectBlock, 'collect', { 'blocks': ['log', 'cobblestone', 'coal_ore'], 'radius': 8, 'maxMoves': 200 }) if not await has_wooden_tools(bot): await craft_wooden_tools(bot) if hasattr(bot, 'armorManager'): await node.call(bot.armorManager, 'equipAll') except Exception as e: print(f"Error gathering equipment: {str(e)}") async def craft_wooden_tools(bot): """Craft basic wooden tools using exact recipe verification""" try: print("Attempting to craft wooden tools...") if not await has_crafting_table(bot) and await has_materials_for(bot, 'crafting_table'): print("Crafting crafting table...") await node.call(bot.autocraft, 'craft', 'crafting_table', 1) if not await has_crafting_table(bot): if await has_materials_for(bot, 'oak_planks'): print("Crafting planks...") await node.call(bot, 'craft', bot.mcData.itemsByName['oak_planks'].id, 4) if await has_materials_for(bot, 'crafting_table'): await node.call(bot.autocraft, 'craft', 'crafting_table', 1) if await has_materials_for(bot, 'wooden_pickaxe'): print("Crafting wooden pickaxe...") await node.call(bot.autocraft, 'craft', 'wooden_pickaxe', 1) if await has_materials_for(bot, 'wooden_axe'): print("Crafting wooden axe...") await node.call(bot.autocraft, 'craft', 'wooden_axe', 1) if await has_materials_for(bot, 'wooden_sword'): print("Crafting wooden sword...") await node.call(bot.autocraft, 'craft', 'wooden_sword', 1) except Exception as e: print(f"Error crafting wooden tools: {str(e)}") async def craft_equipment(bot): """Craft better equipment using exact recipe verification""" try: print("Attempting to craft better equipment...") if await has_materials_for(bot, 'iron_pickaxe'): print("Crafting iron pickaxe...") await node.call(bot.autocraft, 'craft', 'iron_pickaxe', 1) if await has_materials_for(bot, 'iron_sword'): print("Crafting iron sword...") await node.call(bot.autocraft, 'craft', 'iron_sword', 1) if await has_materials_for(bot, 'iron_chestplate'): print("Crafting iron chestplate...") await node.call(bot.autocraft, 'craft', 'iron_chestplate', 1) if await has_materials_for(bot, 'iron_leggings'): print("Crafting iron leggings...") await node.call(bot.autocraft, 'craft', 'iron_leggings', 1) if await has_materials_for(bot, 'furnace'): print("Crafting furnace...") await node.call(bot.autocraft, 'craft', 'furnace', 1) except Exception as e: print(f"Error crafting equipment: {str(e)}") async def build_shelter(bot): """Build a basic shelter if needed""" try: if not await has_shelter(bot) and hasattr(bot, 'baritone'): print("Building shelter...") await node.call(bot.baritone, 'build', 'shelter', { 'size': '5x5x3', 'walls': 'cobblestone', 'roof': 'oak_planks', 'floor': 'oak_planks', 'door': True, 'torches': True }) await wait_for_baritone(bot) except Exception as e: print(f"Error building shelter: {str(e)}") async def setup_storage(bot): """Set up storage system with chests""" try: if not await has_storage(bot): print("Setting up storage...") if await has_materials_for(bot, 'chest'): await node.call(bot.autocraft, 'craft', 'chest', 2) if hasattr(bot, 'placeBlock'): pos = await node.get(bot.entity, 'position') offset = vec3(1, 0, 0) await node.call(bot, 'placeBlock', await node.call(bot, 'blockAt', pos.plus(offset)), offset) await node.call(bot, 'placeBlock', await node.call(bot, 'blockAt', pos.plus(offset.plus(vec3(1, 0, 0))), offset)) except Exception as e: print(f"Error setting up storage: {str(e)}") async def idle_state(bot): """Behavior when in idle state""" try: choice = random.randint(0, 3) if choice == 0 and hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'mining') elif choice == 1 and hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'exploring') elif choice == 2 and hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'crafting') else: await asyncio.sleep(5) except Exception as e: print(f"Error in idle state: {str(e)}") async def mining_state(bot): """Mining behavior with resource collection""" try: if hasattr(bot, 'baritone'): print("Starting mining operation") await node.call(bot.baritone, 'mine', [ 'diamond_ore', 'iron_ore', 'gold_ore', 'redstone_ore', 'coal_ore', 'lapis_ore', 'emerald_ore' ], { 'size': '20x20', 'minY': 0, 'maxY': 40 }) if hasattr(bot, 'collectBlock'): await node.call(bot.collectBlock, 'collect', { 'radius': 15, 'maxMoves': 100 }) await return_to_storage(bot) if hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'idle') except Exception as e: print(f"Error in mining state: {str(e)}") if hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'idle') async def fighting_state(bot): """Combat behavior with mob fighting""" try: if hasattr(bot, 'entities'): hostiles = [e for e in bot.entities.values() if is_hostile_mob(e)] if hostiles: target = hostiles[0] if hasattr(bot, 'tool'): await node.call(bot.tool, 'equipBestWeapon') if hasattr(bot, 'pvp'): await node.call(bot.pvp, 'attack', target) while await node.get(target, 'isValid') and await node.get(bot, 'health') > 5: await asyncio.sleep(0.5) if hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'idle') except Exception as e: print(f"Error in fighting state: {str(e)}") if hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'idle') async def crafting_state(bot): """Crafting behavior with recipe verification""" try: print("Entering crafting state") await craft_equipment(bot) if hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'idle') except Exception as e: print(f"Error in crafting state: {str(e)}") if hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'idle') async def exploring_state(bot): """Exploration behavior with combat awareness""" try: if hasattr(bot, 'baritone'): print("Exploring the world") await node.call(bot.baritone, 'explore', { 'radius': 150, 'onFind': lambda entity: ( node.call(bot.stateMachine, 'setState', 'fighting') if is_hostile_mob(entity) else None ), 'onFindBlock': lambda block: ( node.call(bot.stateMachine, 'setState', 'mining') if is_valuable_block(block) else None ) }) await asyncio.sleep(120) if hasattr(bot, 'baritone'): await node.call(bot.baritone, 'stop') if hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'idle') except Exception as e: print(f"Error in exploring state: {str(e)}") if hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'idle') async def fallback_behavior(bot): """Fallback when state machine fails""" try: print("Running fallback behavior") await asyncio.sleep(5) except Exception as e: print(f"Error in fallback behavior: {str(e)}") async def return_to_storage(bot): """Return to storage location""" try: if hasattr(bot, 'baritone'): chest = await node.call(bot, 'findBlock', { 'matching': 'chest', 'maxDistance': 32 }) if chest: pos = await node.get(chest, 'position') await node.call(bot.baritone, 'goto', pos.x, pos.y, pos.z) await wait_for_baritone(bot) except Exception as e: print(f"Error returning to storage: {str(e)}") async def wait_for_baritone(bot): """Wait for Baritone to complete tasks""" try: while hasattr(bot, 'baritone') and await node.get(bot.baritone, 'goal'): await asyncio.sleep(1) except Exception as e: print(f"Error waiting for Baritone: {str(e)}") async def has_wooden_tools(bot): """Check if bot has wooden tools""" try: if hasattr(bot, 'inventory'): items = await node.get(bot.inventory, 'items') return any('wooden' in item.name for item in items) return False except Exception as e: print(f"Error checking wooden tools: {str(e)}") return False async def has_crafting_table(bot): """Check if bot has access to a crafting table""" try: if hasattr(bot, 'findBlock'): return await node.call(bot, 'findBlock', { 'matching': 'crafting_table', 'maxDistance': 5 }) is not None return False except Exception as e: print(f"Error checking for crafting table: {str(e)}") return False async def has_shelter(bot): """Check if bot has a shelter""" try: if hasattr(bot, 'findBlock'): return await node.call(bot, 'findBlock', { 'matching': ['crafting_table', 'furnace'], 'maxDistance': 10 }) is not None return False except Exception as e: print(f"Error checking for shelter: {str(e)}") return False async def has_storage(bot): """Check if bot has storage""" try: if hasattr(bot, 'findBlock'): return await node.call(bot, 'findBlock', { 'matching': 'chest', 'maxDistance': 5 }) is not None return False except Exception as e: print(f"Error checking for storage: {str(e)}") return False async def handle_chat(bot, username, message): """Handle chat commands safely""" try: if message.startswith('!'): cmd = message[1:].lower() if cmd == 'come' and hasattr(bot, 'baritone'): target = bot.players[username].entity if target: pos = await node.get(target, 'position') await node.call(bot.baritone, 'goto', pos.x, pos.y, pos.z) await node.call(bot, 'chat', f"Coming to you, {username}!") elif cmd == 'mine' and hasattr(bot, 'baritone'): await node.call(bot.baritone, 'mine', 'diamond_ore') await node.call(bot, 'chat', "Mining diamonds!") elif cmd == 'stop' and hasattr(bot, 'baritone'): await node.call(bot.baritone, 'stop') await node.call(bot, 'chat', "Stopping current action.") elif cmd == 'craft' and hasattr(bot, 'autocraft'): if await has_materials_for(bot, 'iron_pickaxe'): await node.call(bot.autocraft, 'craft', 'iron_pickaxe', 1) await node.call(bot, 'chat', "Crafting iron pickaxe!") else: await node.call(bot, 'chat', "Not enough materials for iron pickaxe!") except Exception as e: print(f"Error handling chat command: {str(e)}") async def on_low_health(bot): """Handle low health situation""" try: print(f"Low health detected: {bot.health}") if hasattr(bot, 'stateMachine'): await node.call(bot.stateMachine, 'setState', 'fighting') if hasattr(bot, 'autoEat'): await node.call(bot.autoEat, 'enable') if hasattr(bot, 'baritone'): await node.call(bot.baritone, 'stop') except Exception as e: print(f"Error handling low health: {str(e)}") def is_hostile_mob(entity): """Check if entity is hostile""" try: hostile_mobs = ['zombie', 'skeleton', 'spider', 'creeper', 'enderman'] return any(mob in entity.name.lower() for mob in hostile_mobs) except Exception as e: print(f"Error checking hostile mob: {str(e)}") return False def is_valuable_block(block): """Check if block is valuable""" try: valuable_blocks = ['diamond_ore', 'emerald_ore', 'gold_ore', 'ancient_debris'] return any(b in block.name.lower() for b in valuable_blocks) except Exception as e: print(f"Error checking valuable block: {str(e)}") return False try: asyncio.run(generate_bot()) except KeyboardInterrupt: print("Bot stopped by user") except Exception as e: print(f"Fatal error: {str(e)}") Install Dependencies npm install mineflayer mineflayer-pathfinder mineflayer-baritone mineflayer-pvp mineflayer-auto-eat mineflayer-tool mineflayer-collectblock mineflayer-armor-manager mineflayer-autocraft mineflayer-statemachine mineflayer-web-inventory prismarine-recipe minecraft-data vec3 Run The Bot python bot.py Web Interface [Hidden Content] Commands !come - Bot comes to your location !mine - Bot starts mining diamonds !stop - Bot stops current action !craft - Bot crafts best available tool
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Memecoin Smart Contract w/ Advanced Features View File You can find the thread here: Submitter rip Submitted 06/29/2025 Category General
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This is my personal advanced memecoin smart contract that will allow you to create any memecoin you want. Tokenomics & Supply Hard capped at 1 billion tokens (MAX_SUPPLY). Initial minting at 500 million tokens minted to deployer on creation. Deflationary mechanism and optional token burns via buyback function. Automated Taxes & Fees Buy/Sell Taxes Configurable rates (default: 5% buy, 10% sell). Taxes fund: Treasury wallet Liquidity pool (auto-LP) Buyback & burn Dynamic Tax Tiers – Lower taxes for long-term holders (scales with time held). Fee Exemptions – Exclude wallets (e.g: owner, treasury, etc) from taxes. Anti-Bot & Anti-Whale Transaction Limits maxTxAmount - Caps per-transaction volume. maxWalletAmount - Limits max tokens per wallet. Blacklist Function – Block known bots/scam addresses. Trading Delay – Requires enableTrading() to start (prevents sniper bots). Security & Controls Ownable – Admin-only functions for key adjustments. LP Auto-Locking – Taxes auto-convert to liquidity (anti-rug pull). Reentrancy Guards – Prevents flash loan attacks. Emergency ETH Withdraw – Owner can recover stuck ETH. Holder Rewards Reflection System – 2% of transactions redistributed to holders. Staking Pool – Stake tokens to earn additional rewards. Liquidity & Buyback Auto-LP – 3% of trades auto-added to liquidity. Buyback & Burn – 2% of trades used to buy and burn tokens (deflationary). DEX Integration Uniswap/PancakeSwap Support – Built-in router/pair setup. Automated Market Maker (AMM) Detection – Recognizes buys/sells for proper tax application. Governance & Upgrades Adjustable Parameters – Owner can modify: Tax rates (capped at 20%) Fee distributions Wallet limits Multi-Sig Ready – Treasury/ownership can be assigned to a multi-sig wallet. Getting Started Follow these steps to launch your token on Ethereum or any other EVM chains like BSC, Polygon, etc.. Requirements Before you start, ensure you have: MetaMask installed (Testnet ETH is required) Node.js (v16+) and npm/yarn Hardhat or Truffle Testnet ETH (faucets) Setup the Project npm install --save-dev hardhat @nomiclabs/hardhat-waffle ethers @openzeppelin/contracts Edit hardhat.config.js setting both your keys. Deploy the Contract npx hardhat run scripts/deploy.js --network ropsten Replace ropsten with bsc_testnet for binance smart chain. Interacting with Your Memecoin Enable Trading await memecoin.enableTrading(); Set Taxes await memecoin.setTaxRates(5, 10); // 5% buy tax, 10% sell tax Exclude Wallet(s) Fees await memecoin.setExemptFromFees("0xWalletAddress", true); Add Liquidity on Uniswap/PancakeSwap Go to Uniswap (ETH) or PancakeSwap (BSC) Provide ETH/BNB + Your Token Lock LP tokens (use Unicrypt to prevent rug pulls) Security & Final Steps Verify Contract on Etherscan/BscScan npx hardhat verify --network ropsten DEPLOYED_CONTRACT_ADDRESS "0xTreasuryWallet" Lock Liquidity (Recommended) Use Unicrypt or Team Finance to lock LP tokens for safety. Renounce Ownership (Optional) Only do this if you don’t need to adjust taxes later! await memecoin.transferOwnership("0x000000000000000000000000000000000000dEaD");
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Cheat Forums AI CUTTING EDGE CHEATING TECHNOLOGY GET PAID TO TRAIN OUR AI, IT'S SIMPLE! How does the AI work? How does getting paid work? Why this is next generation and undetectable? Thread Template Below you will find the template, All you have to do is copy, paste, add the game title and paste a YouTube or other direct video link, post thread and that's it!
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- cheatforums
- cheat
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View File Counter-Strike 2 HvH Cheat working skinchanger ragebot visuals subtick bhop customizable world colors lightning etc. antiam Submitter rip Submitted 06/27/2025 Category Submitted Files
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The total reaction time of the triggerbot is about 13 ms. Average time taken for each function: Screen capture: 8 ms Color detection: 0 ms Mouse event: 5 ms (The numbers above are based on 10x10 scan area.) This triggerbot captures the screen a few milliseconds faster than my previous C implementation, even though they both use BitBlt(). I’m guessing the C/C++ compiler adds a bunch of overhead that slows it down a little. Simple Use Download the cheat. Unzip the file and open main.exe. Turn RawInputBuffer off in Valorant's general settings. Set your game to Windowed Fullscreen. Ensure enemy color matches Valorant's (Default color is purple). Run it as admin if it isn't working. Download
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Fast And Simple Triggerbot (ASM) View File The thread can be found here: Submitter rip Submitted 06/27/2025 Category Games
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A few features such as human like jitter, dynamic timing adjustment, cpu usage throttle and any words that indicate modding, hacking, credits or anything should be changed/removed. Requirements AutoHotkey (Shouldnt matter the version) Instructions Run as admin Download
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- splitgate
- splitgate 2
- (and 5 more)
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- splitgate 2
- aimbot
- (and 6 more)
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Splitgate 2 AHK Aimbot View File You can find the thread here: Submitter rip Submitted 06/26/2025 Category Submitted Files
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- splitgate 2
- aimbot
- (and 6 more)